See through everything.
A premium, undetected external cheat for Counter-Strike 2. Read-only, stream-proof, back online within hours of every patch.
A premium, undetected external cheat for Counter-Strike 2. Read-only, stream-proof, back online within hours of every patch.
Box, skeleton, glow, health, distance and snap lines, drawn by a separate overlay process. Nothing touches the game.
FOV 1 to 60, smoothing 1 to 20, bone select, recoil control at any strength and a trigger with a randomized 3 to 12 ms delay. Curves, not snaps.
TrkFov 3.2 TrkSmooth 7.5 TrkTarget neck
A web radar you can share: send the link and your team watches it live. Plus an exact bomb timer, spectator alert, vote teller and grenade lineups.
BOMB A 00:34.43
Dual-process design, direct syscalls, HWID-locked keys and offsets bundled at build. Undetected since release, and counting.
Every plan includes every feature. Your key appears on screen right after payment.
See all plansWhen CS2 updates, the loader locks itself and your time is frozen until the pill turns green again.
Build 2.0.6, shipped 05 Sep 2026. Median time back online after a CS2 patch: 6h 40m.
Offsets for the current build, wall-warning icon now respects smoke.
Radar: multi-level Train, faster map detection.
Trigger: per-weapon delay ranges, team check on by default.
Loader rewrite and new config format. Same two-process design, nothing runs inside the game process.
One build, no locked features. The list below is the full list.
Closest bone inside your FOV, smoothing 1 to 20, velocity prediction, auto-calibrated to your sensitivity.
Reads the punch angle every frame and pulls it back at any strength from 0 to 100 percent, per weapon.
Fires on the entity under your crosshair with team check, a velocity filter and a randomized 3 to 12 ms delay.

Box, skeleton, glow, name, weapon, health, distance, flags, snap lines and head circle, each one a toggle.
An icon over any enemy who can actually shoot you, resolved with a BVH raycast through the real map collision.

Share one link and anyone on your team follows the round live in their browser. 18+ maps, multi-level Nuke, Vertigo and Train.

Bomb timer to the hundredth, spectator alert with live names, vote teller and grenade lineups for smoke, flash, HE and molotov.
Two processes, direct syscalls, read-only memory, offsets shipped inside every build and a key locked to your hardware.
Smoothing at 4 with a 5 degree FOV and nobody in Premier has said a word in three months.
The trigger delay range is the reason I bought. It looks like reaction time, not a script.
Sharing the radar link with my duo changed how we play retakes more than the aim ever did. Multi-level Nuke finally makes sense.
Patch dropped on Tuesday night, the new build was live before I woke up. My time was paused while it was down.
Bought a 3-day key to test, bought Lifetime the same evening.
Support answered my HWID ticket in nine minutes. Skeleton through smoke on banana is genuinely unfair.
Anything else, the Discord answers within minutes.
All eight questionsAll eight questionsKeys from 3.00 EUR. Every feature on every plan.