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01 / 06CS2 external, build 2.0.6

See through everything.

A premium, undetected external cheat for Counter-Strike 2. Read-only, stream-proof, back online within hours of every patch.

Undetected External cheat Build 2.0.6
212days undetected
12keys issued
<12hback online after a patch
Get access from 3.00 EURGet access from 3.00 EUR
02 / 06Visuals

See all. Touch nothing.

Box, skeleton, glow, health, distance and snap lines, drawn by a separate overlay process. Nothing touches the game.

17-bone skeleton Wall warning Bomb carrier
03 / 06Aimbot, RCS, trigger

Aim like a very fast human.

FOV 1 to 60, smoothing 1 to 20, bone select, recoil control at any strength and a trigger with a randomized 3 to 12 ms delay. Curves, not snaps.

FOV circle Recoil control 3 to 12 ms trigger
AimbotEnabled
Show FOV CircleOn
FOV3.2
Smoothing7.5
Target BoneNeck
RCSOn
Strength100%

TrkFov 3.2   TrkSmooth 7.5   TrkTarget neck

04 / 06Intel

Know the round before it starts.

A web radar you can share: send the link and your team watches it live. Plus an exact bomb timer, spectator alert, vote teller and grenade lineups.

Shareable link 18+ maps Spectator alert
Shared web radar of Inferno with red enemy dots, blue team dots and a purple self marker
de_inferno, shared with 3 viewers

BOMB  A   00:34.43

05 / 06Security

External. Read-only. Unseen.

Dual-process design, direct syscalls, HWID-locked keys and offsets bundled at build. Undetected since release, and counting.

No injection Undetected since release
ServiceHostreads IPC0.1 ms DisplayHostdraws
212days undetected
<12hback online
0detections
StatusUndetected
Build2.0.6
Online now3
Last check2 min ago
Median first reply1 min
Days undetected212
Status

Every module, checked every minute.

When CS2 updates, the loader locks itself and your time is frozen until the pill turns green again.

Loader
checked 2 min ago
Undetectedbuild 2.0.6
Aimbot
checked 2 min ago
Undetectedsince release
Visuals
checked 2 min ago
Undetectedsince release
Radar
checked 2 min ago
Undetectedsince release
FACEIT and ESEA
third-party anti-cheat
Unsupportedby design
UndetectedUpdatingDetectedLast 90 days

Build 2.0.6, shipped 05 Sep 2026. Median time back online after a CS2 patch: 6h 40m.

Changelog

2.0.605 Sep 2026Live

Offsets for the current build, wall-warning icon now respects smoke.

2.0.527 Aug 2026

Radar: multi-level Train, faster map detection.

2.0.419 Aug 2026

Trigger: per-weapon delay ranges, team check on by default.

2.0.026 Jul 2026

Loader rewrite and new config format. Same two-process design, nothing runs inside the game process.

Features

Eight modules. One overlay.

One build, no locked features. The list below is the full list.

Combat

Aimbot

Closest bone inside your FOV, smoothing 1 to 20, velocity prediction, auto-calibrated to your sensitivity.

Combat

Recoil control

Reads the punch angle every frame and pulls it back at any strength from 0 to 100 percent, per weapon.

Combat

TriggerBot

Fires on the entity under your crosshair with team check, a velocity filter and a randomized 3 to 12 ms delay.

Two bots with purple box ESP, health bar, name and weapon labels
Visual

ESP

Box, skeleton, glow, name, weapon, health, distance, flags, snap lines and head circle, each one a toggle.

Visual

Wall warning

An icon over any enemy who can actually shoot you, resolved with a BVH raycast through the real map collision.

Web radar of Inferno
Intel

Web radar

Share one link and anyone on your team follows the round live in their browser. 18+ maps, multi-level Nuke, Vertigo and Train.

Bomb timer overlay showing seconds left to defuse
Intel

Utility

Bomb timer to the hundredth, spectator alert with live names, vote teller and grenade lineups for smoke, flash, HE and molotov.

Security

Security

Two processes, direct syscalls, read-only memory, offsets shipped inside every build and a key locked to your hardware.

Vouches

From the Discord.

4.8 out of 5 from 740 vouches
K
kez
Verified purchase · Lifetime · 02 Sep 2026
★★★★★

Smoothing at 4 with a 5 degree FOV and nobody in Premier has said a word in three months.

N
north.exe
Verified purchase · 30 Days, renewed twice · 28 Aug 2026
★★★★★

The trigger delay range is the reason I bought. It looks like reaction time, not a script.

H
Halvard
Verified purchase · Lifetime · 21 Aug 2026
★★★★★

Sharing the radar link with my duo changed how we play retakes more than the aim ever did. Multi-level Nuke finally makes sense.

M
m0rgan
Verified purchase · 3 Days · 14 Aug 2026
★★★★★

Patch dropped on Tuesday night, the new build was live before I woke up. My time was paused while it was down.

L
Lucia R.
Verified purchase · Lifetime · 09 Aug 2026
★★★★☆

Bought a 3-day key to test, bought Lifetime the same evening.

D
dvs
Verified purchase · 30 Days · 30 Jul 2026
★★★★★

Support answered my HWID ticket in nine minutes. Skeleton through smoke on banana is genuinely unfair.

Questions

Before you ask in Discord.

Anything else, the Discord answers within minutes.

All eight questionsAll eight questions
Yes. ServiceHost reads game memory through direct syscalls and never writes to it. DisplayHost draws the overlay in its own process. No DLL is injected and no driver is installed.
The overlay is a separate window that OBS and Discord screen share do not capture. Overwatch only sees your inputs, which is why smoothing exists. Keep it at 3 or higher with a moderate FOV, and the panic key hides everything instantly.
The status pill turns to UPDATING and the loader locks itself. Your time is frozen while it is down. Offsets are rebuilt and shipped in a new build, usually within 24 hours, and the pill returns to UNDETECTED.
Smoothing 3 to 5 with a FOV under 5 reads as a sharp player. Leave the trigger delay at 3 to 12 ms, keep recoil control under 80 percent, and let the spectator alert tell you when to tone it down.
Access

Pick a duration. Play tonight.

Keys from 3.00 EUR. Every feature on every plan.